Under Combat Revision 2.0, its important to understand
the terminology and how each aspect relates to the others. There are three
terms you should know when it comes to CR2.0: Stats, Attributes, and
Influences.
Attributes
(Properties)
On the code-side of The
Matrix Online, Attributes and Properties have somewhat distinct flavors.
Attributes are associated with Abilities and are expressed in numbers.
Properties are essentially the same, except they are associated with inherent
properties of the game, such as characters and the combat system, instead of
with Abilities. However, from the player perspective, its easier to consider
everything that falls in this group Attributes.
Each
Ability is made up of several Attributes, such as Damage and Area of Effect.
Stats
Your five character Stats (Focus, Perception, Reason,
Belief, and Vitality) give you bonuses based on their scores. You get one point
to add to any Stat each time you go up a levelthe higher your score in a
Stat, the larger the bonus.
For point a Stat is above 5, you get a +2% bonus. Note: This bonus is subject to change
during testing. This is our teams biggest lever for balancing combat and
Abilities, so this is the initial value.
Each
Stat has a number of Influences associated with it, which tell you what
bonuses raising that Stat will give you.
Influences
Each
Influence carries the same name as the Attribute it gives a bonus to.
Influences are expressed as percentages that are added to the Attribute when
an Ability is used.
Putting it All
Together
Heres an example that should help you understand how this
all works. Well see how scores in two different Stats can change the effect
of a single Ability.
Ability Name: Despoiler Attributes: - Melee Damage: -14
points, 20 seconds
- Ballistic Damage: -14
points, 20 seconds
- Melee Accuracy: -39
points, 20 seconds
- Ballistic Accuracy: -39
points, 20 seconds
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Stat Name: Focus Influences: - Ballistic Accuracy
- Ballistic Resistance
- Melee Damage
- Melee Defense
- Force Combat
- Heal Damage
- Root Duration
- Stun Duration
| Stat Name: Belief Influences: - Melee Accuracy
- Melee Resistance
- Viral Damage
- Viral Defense
- Movement Speed
- Buff Area Radius
- Debuff Area Radius
- Blind Duration
- Pacify Duration
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Now, lets say you had scores of 15 in Focus and 20 in
Belief. That translates to a +20% bonus from Focus Influences and a +30%
bonus from Belief Influences. Focus has both Ballistic Accuracy and Melee Damage
Influences, while Belief has a Melee Accuracy Influence.
Your use of the Despoiler Ability would now look like
this:
Ability Name: Despoiler Attributes: - Melee Damage: -16 points, 20
seconds
- Ballistic Damage: -14
points, 20 seconds
- Melee Accuracy: -50 points, 20
seconds
- Ballistic Accuracy: -46 points, 20
seconds
|
Note: When
calculating the percent bonuses, The
Matrix Online truncates any decimals.
Now, if we reverse the scores to 20 Focus and 15 Belief,
Despoiler would look like this:
Ability Name: Despoiler Attributes: - Melee Damage: -18 points, 20
seconds
- Ballistic Damage: -14
points, 20 seconds
- Melee Accuracy: -46 points, 20
seconds
- Ballistic Accuracy: -50 points, 20
seconds
|
Character Bonuses
While the above is an example of how Influences affect the
Attributes of an Ability you use on someone else, they also affect Attributes
that are inherent to your character. For example, combat Styles are
essentially Abilities that give buffs to your character. When you have an
active combat Style, any Influence bonuses you have based on your Stats will
be applied to matching Attributes of that Style.
Lets look at the same example using Self Defense.
Ability Name: Self Defense Attributes: - Ballistic Accuracy:
+1/level
- Ballistic Defense:
+0.96/level
- Ballistic Damage:
2+0.2/level
- Melee Accuracy: +1/level
- Melee Defense:
+0.96/level
- Melee Damage:
4+0.42/level
- Thrown Defense:
+0.96/level
- Viral Defense:
+0.96/level
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Youll notice that the Attributes of Self Defense are
based on the level of the Ability. So, lets say you have Self Defense at
level 20. That would make your base Attributes:
Ability Name: Self Defense Attributes: - Ballistic Accuracy: +20
- Ballistic Defense: +19
- Ballistic Damage: 6
- Melee Accuracy: +20
- Melee Defense: +19
- Melee Damage: 12
- Thrown Defense: +19
- Viral Defense: +19
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Lets assume again that you have 15 Focus (+20%) and 20 Belief
(+30%). Focus has Ballistic Accuracy, Melee Damage, and Melee Defense
Influences, while Belief has Melee Accuracy and Viral Defense Influences.
Applying these bonuses to the appropriate Attributes
results in the following:
Ability Name: Self Defense Attributes: - Ballistic Accuracy: +24
- Ballistic Defense: +19
- Ballistic Damage: 6
- Melee Accuracy: +26
- Melee Defense: +22
- Melee Damage: 14
- Thrown Defense: +19
- Viral Defense: +24
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