Believe it or not, after 5 years in the industry, this was
my first E3 I ever
attended. The closest I had been before was being on the home office side of the
2004 demo for The Matrix Online. Id heard plenty of stories about noise, crowds, and the somewhat-clad booth
babes, and wasnt quite sure what to expect this year.
This was only the second time MxO would appear at E3 and I was excited to show off the game
to interested people. As I saw at Fan Faire this year, the game gets better
looking as PC equipment gets better and less expensive. I knew wed be
showing off a game that looked as good or better than a lot of MMOs on the
flooreven given were a year old now.
Tuesday, May 9
Just before leaving for SeaTac airport Tuesday morning, I
got a call from the studio. It turns out there was a problem with the player
client that prevented our in-game concert videos from playing. I had to leave
things in the capable hands of Colin, one of our other producers, and checked
in throughout the day on progress. The team cranked out two patches that day,
with the second one being prepared for testing at 1AM Wednesday morning and
release at 4AM. It looked to be the beginning of a long week for me.
I arrived in LA and went to the convention center with
Matt Wilson, the Seattle studio head, to check out the venue. Dan Binter had already been there to
make sure things were up and running, so it was mostly a fly-by on my part.
While Id been planning on running the game at 1600x1200,
Dan took it one step further. He had MxO at 1920x1200 with full graphic
options going and it was running smooth as butter. Throw in Combat Revision
2.0 and I simply couldnt wait to see peoples reactions to todays MxO.
Since so many other community managers were around, it was
a great chance to hang out with everyone I dont get to see by being up in
the Seattle office. It also gave me a chance to check in with my marketing and public
relations folks and do a little update on how the free trial was going.
(Incredibly well, by the way.) So, after a little face time, I hooked up with
Jason, Em, and Kurt from
the CRM team and got a ride back to the hotel.
That night we had the pre-E3
gathering in the hotel restaurant. After grabbing my shirts and taking them
back to the room, it was time for more socializing with people from the other
two studios. (Fortunately, my PR person wasnt wielding a hammer by this
point.) I sat down with some of the EQ2
team and we chatted about our respective games for a bit and caught up on
what had been going on since we all saw each other at Fan Faire the month
before.
Afterwards, I joined some folks from the CRM team at the
tables, along with Leah from EQOA,
and continued the chat. One of the nice things about being a fairly tight
team is that we always seem to be able to pick up wherever we left off the
last time we saw each other. I now have several invites to visit the Austin team, which sounds like a great ideain the winter. ;)
And, no, I ducked out of mechanical bull riding,
thank-you-very-much. :P
Wednesday, May 10
After a late night hanging out with everyone from the
other studios, getting up at 4AM for the patch was not something I was
looking forward to. However, I crawled out of bed, made some coffee, and
called Colin back at Seattle to check in. Fortunately, everything went off without a hitch and we got the
videos up and running that morning. Again, The Matrix Online team proved that they can work miracles, as we
fixed the issue within only 24 hours of discovering the problem.
Unfortunately for me, I couldnt get back to sleep. So, I
stayed up and jacked in with our demo characters and tagged a few more
hardlines for them and made sure they were ready to go that day.
Since I wasnt scheduled to demo until that afternoon, I
got a chance to wander around the main hall a bit. The first thing I did was
track down my buddy Troy (Aether) over at the Pirates of the
Burning Sea demo, which was in the nVidia booth. We did a bit of catching
up and he harassed me about MxO players continuing to ask him questions about
the game. It appears the Matrix has him, as well.
I wandered the main hall until it was time for me to go
demo. There were lots of bright lights and big sounds, but nothing captured
my attention for very long. The show seems designed for those of us with
short attention-spans.
That afternoon was fairly quiet around our demo
areapeople were concentrating on the new stuff, for the most part. We had a
stash of MxO boxes at the demo and handed them out to anyone who came by to
try out the game. Dan had given away about ten copies already and I gave out
another five or so by the end of the day.
The MMORadio crew stopped by to say hello and I got to hit
them with the nostalgia bat for a while. (It certainly helps to have The Matrix Online running at the
bleeding edge of current hardware.) I also got a chance to chat with Charles
from Thinking Man Studios about MMORadio and Awakened Radio for a bit. Just
to confirm: There are absolutely no hard feelings between us about AWR
closing up shop. It was strictly a business decision and were more than
happy to have the continued support from MMORadio.
Dragon9 came by and he and his faction hounded me a bit about
Combat Revision 2.0 and in-game events. Dragon9 was driving a demo character,
which was sadly not ready for prime-time PvP. Much pounding ensued. Im not
sure he or his faction was happy with my answers, but I was honest with them
about where things stood and took note of their concerns.
The Wednesday afternoon bus ride took yet another route
back to the hotelI dont think I ever took the same route twice the entire
show. After an hour-and-a-half, we finally made it back to the hotel.
Fortunately, most of the EQ2
team was on the same bus, so I joined them for dinner at the Stinking Rose.
Many molitos and much fun ensued.
Thursday, May 11
I pulled the morning shift on Thursday and groggily rode
the bus to the show. (One of the hazards of being from Seattle is being
somewhat saddened by the quality of coffee in many other cities.) I got in a
bit early and made sure everything was ready to go for the day.
Thursday morning was busier than Wednesday and I got to
show off the game to a lot of people. I dont think there was more than five
minutes at a time that someone wasnt looking at The Matrix Online during my shift. I think this is also the point
where E3 officially became
a blur to me.
At one point, a reporter from a European gaming site came by to ask questions
about games based on movie IPs. (I cant seem to find his card, else Id
mention the site. My apologies.) He also was specifically asking about how
players were continuing the story and whether they made movies based on the
game. I made sure he had a copy of MxO and told him to check out the
community forums, as our players love telling their stories through the game.
It also appears that our next-door neighbors turned on
their overhead light system on Thursday, as well. First, I noticed a spinning
logo on the wall behind our demo stations. Turning around, I was greeted by a
blinding light in my eyes until it turned to point the spinning logo on the
front wall. I still have Konami burned into my retina as I write this a
week later.
Dragon9 stopped by again and chatted with me about the
game some more. It was nice to let him drive for a while as I talked to
people who stopped by. We even had a couple guys from the Netherlands interested in learning more about the game.
I got another chance to walk around the show that
afternoon and headed over to the West hall to chat with the folks from
Massive. It was good to finally meet face-to-face with the folks Ive been
working with for so long. We had a productive conversation about both player
concerns and future possible uses of their system. I think theyre a bit
floored that our players want even more ads in game and are incredibly
cooperative in working with us to keep the community happy.
After that, I did some more wandering and had to plow my
way through the crowd trying to take pictures of Paris Hilton, of all things.
I was still pretty exhausted after being up so early the day before, so I
caught a bus back to the hotel. Fortunately it was early enough to avoid most
of the bad traffic and we got there fairly quickly. Then it was time for a
nap and then dinner.
Friday, May 12
The final day of my first E3
was upon me and I
was tired. I took the closing shift, so I caught a late bus
into the venue. After two days of lights and sounds, I was more than willing
to take a bit of time going inside again. Besides, this was the first sunny,
warm morning of the entire show and I wanted to enjoy it a bit.
Back into the abyss, I relieved Mr. Binter from his duties
and saw him off on his vacation. After demoing for two days, myself, I could
certainly see the attraction of some time off.
Before he left, Dan told me we were out of boxesI knew
wed been handing a lot out, but wondered how they all disappeared so fast.
It turns out that Sara, our PR person, took all that we had left at the booth
and put them in the big freebie bin at the front. I guess there wasnt a box
left after an hour or so. Sara told me later her only regrets were not
thinking of that before and not bringing more boxes.
The gig was apparently up, as Fallen Horizon figured out
that one of the demo characters was NoElves
and met up with me in the Barrens. We chatted a bit during my brief breaks
between visitors, but mostly they stood there dancing on the screen for
everyone to see. At one point I turned around to see they had all lined up
with my character for screenshots, apparently. When I commented that they
were a bunch of jokers, Ic3b3rg retorted: No Jokerz here. Theyre all on
Vector. I love our community.
Conclusion
Amidst all the flash and glamour of all that is E3, The
Matrix Online showed itself pretty well. Its not the same game it was a
year ago and Id love to be able to say the same thing at E3 next year. By that time, even mid- and
low-end machines will have the horses to bring the Matrix to life. And who
knows where the white rabbit will lead in the meantime.
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